DHo Division

Mazrin returns home for the Holiday Season

So after Mazrin’s Venture Captain decided to head South of Absalom to spend time with his family during this yuletide season. Mazrin decided he would return to Castle Firrine in Lastwall to spend the yuletide season with the only family he has ever known his fellow crusaders of Lastwall. Mazrin procured some exotic spices from a trader in Absalom, along with two bottles of exotic liquors from across the sea. Packed up Symphony’s Saddle bags and rode hard to Lastwall. There he will spend his holiday season enjoying himself with his fellow brothers in arms. Mazrin plans to return to Absalom and get back to questing for the Society after the holiday season. While there Mazrin commisions two Silver Crusader’s crosses to be made for his oldest and most trusted fellow pathfinders Angus and Nenys. Who also stood as witnesses to Mazrin’s trial to enter Paladinhood. While they may not be crusaders themselves, the crosses are a symbol of brotherhood among the knights of Lastwall, and Mazrin likes the symbolism of being brothers with his closest Pathfinder Society friends, each cross costing him 10 gold to have made at Castle Firrine. Mazrin will bestow these fine gifts upon his friends the next time he sees them in Absalom.

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Chronicling Among the Living

Chronicling Among the Living

  • Scenario 07
  • Tier: 1-2
  • Experience earned: 1
  • Event code: 48719
  • GM PFS #: 21732
Player Character PFS # Faction Gold Earned Dayjob Prestige
Jordan Nenys Farfellow 149184-1 Dark Archives (Cheliax) 420 1
Thomas Angus 150394-1 The Exchange (Qadira) 420 1
Trevor Tarran 148105-1 Silver Crusade (Andoran) 420 1
Samuel W Nokrum 142057-1 The Exchange (Qadira) 420 1
Steve B Andrinor Vestinious 140730-3 Cheliax 420 1

Conclusion

If Bustrani dies, only a speak with dead spell will reveal his entire plan as detailed in the introduction. If Bustrani ends the scenario alive, it’s entirely up to the PCs what to do with him, though the Opparan nobles trapped in the theater with the PCs (especially Hustavan) and their friends in the Taldan legal system would be very interested in seeing the Zyphus cleric disappear forever.

The Zyphus Stone is a terrible artifact and the PCs, as Pathfinders, should immediately know that its acquisition could be both a boon and a terrible burden for the Society. There are two likely paths the PCs might choose: taking the time and effort necessary to destroy the stone, thus ridding the world of its potent necromantic magic or returning the stone either to the Grand Lodge in Absalom or to the Pathfinder Lodge in Oppara for safe-keeping.

If the PCs extensively search the House of the Immortal Son for Wuthers, they’ll find his zombie corpse among the dead in Area 1a. In his belt pouch is a draft of the final letter he wrote to Venture-Captain Eliza Petulengro, wherein he details the final stages of the dig and the strange character of his companion—noted as “cleric of Irori” but clearly Bustani. His pouch also contains a personal journal, a shorthand record of his many adventures as a Pathfinder.

Surprisingly, more than half of the theatergoers survived the zombie onslaught by gathering together and fighting off the undead menace. Because the PCs dealt with Quint’s roving band bent on stamping out resistance as well as defeating Bustrani himself, the wealthy socialites and nobility of Oppara now have several dinner parties’ worth of sordid zombie stories with which to frighten and awe their friends.

Items found during this scenario

  • Potion of cure moderate wounds (300 gp)
  • Potion of bull’s strength (300 gp)
  • Potion of invisibility (300 gp)
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story of angus

Angus stands 6 foot 2 inches tall his hair is a light brown he has dull green eyes,
He is usually wears a heavy cloak with breastplate armor and a bow at his side, of coarse lets not forget the big ape Grim who’s always his close companion.
Angus started his life born of a half elf mother whom practiced the druidic arts and a human father who was a farmer, hunter and trapper.
Angus father had taught him to work the land for food but what the land would not provide the forest did, his mother taught him the ways of the forest druid but to her disappointment he lacked both the spiritual drive and the desire to pursue the arts fully.
However Angus was not completely with out merit he was able to lean types of druidic spells and cast them in ways normal druids were not able to; and since Angus youth he has always excelled at the bow, learning how to work the bow for accuracy and then learning how to craft his own arrows. Eventually became good enough that when he made extra people would ask for them at the market.

At the time of his Adult age Angus had spoken to his fathers about seeking his life’s adventure and purpose however Angus father did not want him to go out adventuring especially with those nefarious pathfinders. In order to honor his father’s wishes he kept to the farm work, learning spells from his mother and tracking and hunting in the forest.
One day while out in the woods he heard shouts from the town, there were orcs attacking, Angus made his way to town and was able to end the life of several orcs but the onslaught was to much. Now worried about this mother and father he raced home only to find the farm, house, and family burned to the ground.

It was this day that his life had changed forever, Angus gathered what was left, sold what he could and went to begin his journey, he had spend months living in the woods, slaying orcs when he found them. One day he came across a pathfinder society member who had paid him to do some scouting for him and talked about him possible joining the ranks. So with that he went to seek out the pathfinders and become one. He worked toward that goal and then one day was welcomed to there ranks. It was then on his first official mission that he met his new friends Nenys Farfellow, and Sir Mazrin Tain, and lets not forget the ape that was found in a cage starved and half dead, but when Angus saw the grim determination in the eyes of that ape he knew that he met yet another friend.

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Angus upgrades his equipment

After a few adventures it did not take Angus long to realize that he was out geared. Tiered of coming to the brink of death and bleeding he decides to spend some of his earnings on some much needed gear.

Masterwork bow 375
Silver dagger 22
Cold iron long sword 30
Masterwork breastplate 350
Masterwork buckler 165
Masterwork chain shirt 250
Healers kit 50

Total of 1242

And in donning his and Grim’s new gear its time to sell of the old
Longbow 37
Chainshirt 50
Studded leather 12
Fey bane arrow 166

Total of 265

After that it leaves 685.

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story of grim

The gorilla stands 6 foot 6 inches tall but this is difficult to see as she often hunches with her knuckles resting on the ground. Grim has matte black fur, thick and long that adds protection from the thorns and branches of the forest. Visible under the dark outer fur is a softer brown inner fur this combination of flat black and brown makes this ape almost invisible at night in her home Forrest. She often stands in a tree motionless quiet blended in her surroundings with only a pair of blue eyes peering at you. Grim can often be seen with leather straps wrapped around her knuckles to protect them, she also carries a backpack which has her favorite toy, a ragdoll that she holds feeds and sleeps with. Recently the ape has learned to wear armor, which she enjoys; with the cool of the metal on her fur, and of coarse the ability it gives her to absorb more damage then ever before.
Grim was born in the jungle raised there in a pack until she was three, until animal poachers came in to steal the apes for selling at the bizarre; unfortunately her mother was killed trying to protect her during the battle. The poaches beat her, starved her and kept her locked in a box so they could more easily transport her for sale. Grim stayed in that box for 4 days until Angus rescued her and released her, because of this she remains with Angus, loyal, determined, and fierce.

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Mazrin does a little shopping

So Mazrin after having been accepted into the ranks of the Paladins of Iomedae decides that he needs the armor of a true Paladin. He heads into the marketplace and finds a Dwarven armorsmith’s shop. While there Mazrin sells his Banded mail armor and his heavy steel shield and procures a masterwork suit of full-plate armor with the symbol of Iomedae emblazoned on the chest. He then finds a local weapon shop which give him a fair price on the gifted +1 Fey bane arrows Mazrin recieved from a recent mission since he isn’t much of a bowman and in turn used that money to buy himself a masterwork quality halberd, a weird choice for a knight to be sure but Mazrin remembers one of his fellow knights from Lastwall that used one extremely effectively and wanted to give it a try himself. Mazrin also realizes that while weapon and shield was how he was trained it never felt quite right to him so he sells his one handed cold iron flail, and decides to use his influence with the society to help him acquire a Masterwork quality cold iron Heavy Flail, to go along with his new halberd he just purchased

Shopping Trip Breakdown.

Starting Gold 1673

Sale of Banded Mail and Heavy Shield + 135 Gold

Sale of 2 +1 Fey Bane Arrows + 166

Sale of Cold Iron Flail + 8

Total Gold After Sales = 1982

Purchase of Masterwork Full-Plate Armor – 1650

Purchase of Masterwork Halberd – 310

Purchase of Masterwork Cold Iron Heavy Flail – 2 Prestige Points(a 330 Gold Item Cost)

Ending Gold After Purchases = 22

Ending Prestige After Purchase = 4 Prestige Points

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Rex Raptor joins the fight

As Rex and Archeops come through the empty portal in Skalds house, he sees that he and his companions lifted the curse of the lantern. He says fair well to the butler and returns to the Grand Lodge for his next quest. After some well deserved rest Rex makes his way to the Lodges quarter master and picks up a way finder, and sells his hide armor and buys master work hide. “Ah yes made of the finest T-rex right Archeops. Reminds you of home doesn’t it.” Archeops looks approvingly at the armor and looks at her dis approvingly. “your right girl.” Rex then sells her wood armor and buys her master work wood armor. Then feeling like he hasn’t been prepared on his previous quests he buys a Druid kit, and a spring loaded wrist sheath.

Rex in his down time between quests spars with Archeops and teaches her about taking attacks when ever he can. Rex also spends a lot of his time thinking about the realm of the mammoth lords and all the secrets it holds. The time he spent in lands lost to time, and the vast jungles under the snow. lamenting every second of his time in the city.

Ledger

Item Price
Wayfinder -1pp
Hide armor +7.5gp
Masterwork hide -165gp
Wood armor +10gp
Masterwork wood armor -160gp
Druid kit -15gp
Spring loaded wrist sheath -5gp
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Mazrin asks for his trial to become a Paladin

Upon completing the recent Society mission that took place in Ustalav which is neighboring Mazrin’s home country of Lastwall, Mazrin asks of his long time companions Nenys and Angus if they would take a side trip with him to his home country of Lastwall and act as his witnesses as Mazrin wanted to undertake the trials to be accepted among the Paladins of Iomedae. Both of these companions agreed to step into this role for their friend, and the group made their way to Castle Firrine. Mazrin was met with among his old friends and fellow warriors with joy. A knight from Mazrin’s former lancer platoon asks him why he was back in Lastwall, or if this was “society” business. Mazrin simply states that he has prepared himself for years and wishes to have his trial for Paladinship. Mazrin was given the simple response of “good luck” from his friend, who also said “I don’t know if I will ever take the trial myself”.

Mazrin heads to the temple of Iomedae and requests that an audience with a council of three, the first member always being the High Priestess and head Paladin herself of the temple of Iomedae. The high Priestess asks Mazrin "and who else do you choose that can act as judge of your based upon the ritual. Mazrin asks for the General of the order of the Star Cavaliers, his former commander to be one. And asks that the Head of the Silver Crusade of the Pathfinder society’s local lodge to be the second. The Priestess then asks and who will stand as witness favoring this man to undertake the trial. Nenys and Angus step forward and in unison say “I do” . Then the Priestess calls forth two of the temple’s Inquisitors to come forward and makes this statement to Mazrin. “Sir Mazrin Tain, being of Lastwall and a member of our mighty Cavaliers, do you understand what it is you are asking for on this day? The Trial once undertaken and the decision made can never be taken again, as is our tradition. If accepted you may number yourself among the faithful of Iomedae, a trust we hope you will never break and be numbered among her faithful Paladins. Should we find you unacceptable to join, you may remain a loyal crusader and Cavalier of your order, but as I said before may never again take this trial. Having this knowledge do you wish to continue?” Mazrin simply responds with the word “yes”. The Priestess finishes with “Then Sir step forward and follow along with the Inquisitors”.

Mazrin is led to a room with a large reflecting pool that has an armor and weapon stand and is asked to remove all of his armor and weapons. Once removed he is placed in a sitting position directly in front of a large reflecting pool. The leading Inquisitor steps forward with a chalice to an alter directly beside the pool placing the chalice upon the alter. The Inquisitor then steps forward invoking a prayer into the potion he mixes up, and finishes the potion by adding a few drops of angel’s blood to the mix. He then explains that “with this mixture we will be able to judge what is directly in your soul, you will be challenged with 4 ordeals in this ritual they will test your Resolve, your Charity, your Faith, and your Inner Demons, and not in any specific order. Your actions in this trance will be what your judgement is based off of. However we want to mention this one fact, inaction in the trance will cause you pain, keep in mind you are only in a trance and nothing can truly harm you, but with your inactions you will feel the pain of those you may fail by not taking action! Now drink this potion, gaze into the pool and meet your destiny” Mazrin drinks the potion and stares into the pool. After what seems like several minutes, Mazrin sees himself looking into the pool however he realizes that he is staring at himself outside of the pool.

Just as he is taking in this information suddenly Mazrin hears a woman screaming, holding a baby and running away from a wolf that is as dark as the darkest night, with glowing red evil eyes. Suddenly floating in the air beside him Mazrin sees a Shield and a Sword there, and he gets the feeling that he can only take one of the two items. Mazrin instantly grabs the shield and places himself between the wolf and the woman. This wolf is agile, so agile in fact that it takes all of Mazrin’s effort just to put the shield in front of the wolf as it tries to go around him and get at the woman, however every time Mazrin blocks the wolf it takes oppurtunity of the opening created by blocking it and bites into Mazrin’s flesh, tearing pieces off and causing large wounds. This continues for again what seems like several more minutes, the wolf rears back away from Mazrin, and Mazrin makes the bold statement that I don’t care if you take my life and eat my corpse, you cannot have the woman or the child. With that the wolf charges Mazrin, Mazrin fronts the shield towards the charging savage beast and then the wolf disappears as a black cloud of smoke into the shield and suddenly the shield itself is gone, as is the woman and child. Mazrin’s wounds were also healed.

Trying to figure out what exactly just happened, suddenly a man taps him on the shoulder from behind. He identifies himself as a cleric of Gorum and says that he needs Mazrin’s help. You see a man of my faith has fallen in battle and our faith states it takes at least two believers to perform the last rites and burial rituals, and I seem to be the only other servant of a religion in the vicinity. Mazrin tells the man that while he isn’t a follower of Gorum’s faith he would help with these last rites. The Cleric tells Mazrin that these rites require both participents to outright declare that they are a champion of Gorum and that they are laying to rest another champion, and asks him if that will interfere with his own beliefs? Mazrin tells him that it would be wrong of him to not help out another person in need, and despite the words that needed to be spoken, he knows what his true beliefs are and no one can take that away from him. In fact Mazrin then begins to ask if Mazrin’s beliefs will ruin this other man’s ritual but before he can receive an answer, the cleric disappears.

Again trying to decipher what exactly just happens, Mazrin is suddenly struck with this feeling that he hasn’t eaten in weeks and there is a loaf of old dried out bread and a very small hunk of cheese in his hands. Then there appears before him a very old man who also appears as if he has not eaten in weeks, and a very young woman who also appears to be poor and hungry is there. Both figures approach Mazrin and begin begging for the small amount of food that Mazrin has. Mazrin is a little troubled by this choice, does he give it to the old man, who may not have the strength to make it another day without this food, or give it to the younger woman whose age and strength may carry her another several days, or does he take care of himself and eat the food himself. A voice starts to whisper in his head “choose”, Mazrin asks one simple question directed at the woman, is this food for you or are you needing this to feed someone else. Receiving no answer from the woman except for continued begging, Mazrin then takes the bread splits it into two pieces and gives one to the woman, and gives the old man the other piece along with the cheese, keeping no food for himself. Mazrin then sees what appears to be the next few days for both people and while no one in particular is truly happy, as all still have hungry bellies, they all survive and Mazrin feels that this is possibly the best outcome he could have hoped for, despite feeling weak and hungry himself. Then as suddenly as they appeared the other figures again disappeared and Mazrin feels just fine.

Then suddenly a fully armored and geared half-orc appears in front of Mazrin. Only the one weird thing is this figure appears to have an extremely large wound around where his heart was. Then as Mazrin examines him a little more he recognizes the insignia of the army of Belkzan on the orc’s armor, and it dawns of Mazrin. This was the first enemy Mazrin ever killed on the field of battle in a lance charge defending castle Farwatch on the Lastwall/Belkzan border. This figure while not making any aggressive moves towards Mazrin begins to yell at him Your the one you killed me several years ago, how could you I was just defending my home. Mazrin replies that he was also defending his home, to which the orc responds Lies, lies and more lies, you invaded my land and knew nothing about me and yet you killed me for what, just for being a half-orc? Mazrin tries to answer that he was just following orders, but this was an internal struggle Mazrin always remembers and falls back on, these were orc and half-orc troops on foot, that were ran down by lancers of Lastwall on ground that has been disputed for a long time. I mean Mazrin was following the orders of his commander but he was still a green recruit, was this truly right to do? Would these “enemies” really cause harm to others if left alone? The Half-orc continues by saying that his mother was of Lastwall and was forced to leave when it was discovered that she was impregnated by and orc of Belkzan, and he simply grew up doing what he had to do to survive. The Half-orc finally comes to an impasse with Mazrin and asks him “would you do it all over again, knowing what you know now?” Mazrin suddenly has a longsword in his hand, the Half-orc even says I won’t fight back, kill me again if you would so blindly make your decision. Mazrin hesitates and suddenly his body is racked with pain, images people dying under this half-orcs falchion. Yet Mazrin still hesistates to strike down an enemy that won’t even fight back, just as he did on the fateful day of his original death as he was being rode down by Mazrin’s lance, again Mazrin is racked with pain. Mazrin gathers himself and stabs the orc in the chest with the sword and says “The decision was right that day that my commander made, and it is right now. While it is not right to kill simply because of simple orders, it is right to strike down evil creatures who will harm others if left unchecked!” Then everything is gone, and Mazrin awakes from the trance next to the pool.

The Inquisitors tell Mazrin his trial is over and he did as well as he was ever going to do. Mazrin retrieves his gear. The Inquisitors proceed to take him back to the main chamber with the council of three and where Nenys and Angus are at. The High Priestess tells Mazrin that while he was in the trance they spoke with his witnesses as to his character and exploits. And that the council of three would watch what happened in the reflecting pool, and with that and the conversation they had with Mazrin’s witnesses they would judge his worthiness to become a paladin. The High Priestess then proceeds to tell Mazrin “Return to your Pathfinder Lodge and await our decision, and well done for even accepting the challenge, it takes a lot of courage just to face the trial”. Mazrin awaits his decision in The Castle Firrine Pathfinder society lodge, hoping to receive the gold bordered white cloak that denotes a Paladin of Iomedae from the Council of three.

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Shopping trip

Nenys is getting tired of almost dying, and plans ahead, finding a local healer and purchasing some potions.

  • 4 potions of cure light wounds (200gp)
  • 1 torch (1cp)
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Chronicling the Darkest Vengeance
  • Scenario 47
  • Tier: 1-2
  • Experience earned: 1
  • Event code: 48719
  • GM PFS #: 21732
Player Character PFS # Faction Gold Earned Dayjob Prestige
Jordan Nenys Farfellow 149184-1 Dark Archives (Cheliax) 515 2
Curtis Sir Mazrin Tain 149173-1 Silver Crusade (Andoran) 515 10 gp 2
Thomas Angus 150394-1 Exchange (Qadira) 515 10 gp 2

Conclusion

If the PCs save Miregrold, he is eternally grateful and allows them unfettered access to his lodge and his work—especially since they’ve already seen it. As his confidants and saviors, he requests that they do him a favor and deliver some reports to the Decemvirate for him, adding that he was supposed to deliver them months ago, but couldn’t find anyone reliable enough to perform the task. Of course, he’s lying, but the emergence of vengeful dark folk and his torture at Zoathrias’s hands have made him more open to working with the Decemvirate, and he’d like to get back into their good graces. Despite Miregrold’s best efforts, the Decemvirate assumes possession of the Karcau Lodge and transfers him to a more remote lodge elsewhere on Golarion, where he is less of a liability to the organization. The Society’s masked leaders turn control of the Karcau Lodge over to Basia Kalistoff, who makes good on her promise and rewards the PCs for their assistance.

Items found during this scenario

  • Boots of elvenkind (2,500 gp)
  • Scroll of darkvision (150 gp)
  • Scroll of suggestion (375 gp)
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