DHo Division

Chronicling the Citadel of Flame
  • Scenario #39
  • Tier: 1-2
  • Experience earned: 1
  • Event code: 48719
  • GM PFS #: 21732
Player Character PFS # Faction Gold Earned Dayjob Prestige
Jordan Nenys Farfellow 149184-1 Cheliax 553 2
Thomas Angus 150394-1 Grand Lodge 553 2
Lightnen Uticas Grimm 149187-1 Grand Lodge 553 2
Curtis Sir Mazrin Tain 149173-1 Silver Crusade 553 1 gp 2
Sam GamerOn 152980-1 Grand Lodge 553 1
Joshua Firemth 152872-1 Osirion 553 1

Conclusion

If the PCs defeat the cult, they can return the idol to the Pathfinder Society in Absalom, where the chroniclers and sages study its planar powers and the heritage of the archdevil Moloch. The Qadiran sandstorms recede, the fire creatures that have already wandered through the portal disperse, and the cult quiets in Qadira once more.

Items found during this scenario

  • Cloak of resistance +1 (1,000 gp)
  • Feather token (whip) (500 gp)
  • Hand of the mage (900 gp)
  • +1 holy arrow (Limit: 4,360 gp)
  • Scroll of flaming sphere (150 gp)
  • Wand of cure light wounds (750 gp)
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Chronicling the Pallid Plague
  • Scenario 43
  • Tier: 1-2
  • Experience earned: 1
  • Event code: 48719
  • GM PFS #: 21732-4
Player Character PFS # Faction Gold Earned Dayjob Prestige
Curtis Sir Mazrin Tain 149173-1 Silver Crusade 607 2
Joshua W. Firemth 152872-1 Scarab Sages 607 2
Samuel W. GamerOn 152980-1 Grand Lodge 607 2

Conclusion

If the PCs successfully retrieve Isandrea’s Basin, they can return it to the Pathfinder Lodge for further study. Defeating the cultists, finding the palepox antiplague, removing the flamebloom flowers from Falcon’s Hollow, or any combination of the above earns the PCs great respect throughout the region. If the PCs helped Laurel create the palepox antiplague, the Darkmoon Woods fey population quickly replicates the herbal remedy and spreads it among their infected kin. Syntira sends an envoy to the Pathfinder Society thanking them for assisting her people. She expresses appreciation for proving that her faith in humanity was not wasted and suggests that her people and the Pathfinder Society can now consider each other allies.

Items found during this scenario

Exemplar of Falcon’s Hollow: You have saved the town of Falcon’s Hollow from certain death.
As a result, you are now a famed Andoran adventurer and gain a +1 circumstance bonus on any Charisma-based checks with any citizen of Andoran.
Hero of the Fey: You have saved the fey of Darkmoon Wood from certain death. As a result, you may automatically succeed on one Charisma-based check when dealing with fey in the future. Fey are chaotic and their memories tend to run short—as a result, you may use this boon only once, after which it is discarded.
Failed Savior of Andoran: Your failure to prevent the spread of palepox among the citizens of Falcon’s Hollow earns you the enmity of its citizens. You are unwelcome in the Darkmoon Vale region of Andoran, and all of the locals automatically view you as unfriendly during Diplomacy checks.
Enemy of the Fey: Your failure to prevent the spread of palepox among the fey of Darkmoon Wood earns you the enmity of fey everywhere. You suffer a permanent –1 penalty to any Charisma-based checks when dealing with fey.

  • Antiplague (50 gp; as antitoxin, except for diseases)
  • Potion of remove disease (750 gp)
  • Ring of protection +1 (2,000 gp)
  • Scroll of lesser restoration (150 gp)
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Nenys goes shopping

In anticipation of facing a mysterious plague, Nenys visits a local apothecary to gather supplies.

  • 1 potion of remove disease (2 prestige points)
  • 5 glass flasks (15 cp)
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Chronicling the Beggar's Pearl
  • Scenario 37
  • Tier: 1-2
  • Experience earned: 1
  • Event code: 48719
  • GM PFS #: 21732
Player Character PFS # Faction Gold Earned Dayjob Prestige
Jordan Nenys Farfellow 149184-1 Cheliax 509 2
Curtis Sir Mazrin Tain 149173-1 Silver Crusade 509 2
Thomas Angus 150394-1 Exchange (Grand Lodge) 509 2

Conclusion

Once the PCs emerge from the caves, Torvic leaves to return to his home and spread word of his discovery among the dwarf kingdoms. Eventually, because of the part’s discovery, dwarven craftsmen in the Five Kings Mountains rediscover some of the techniques of their lost master artisan. This gives the PCs a small bit of celebrity with the dwarves of the Five Kings Mountains. If Lyrehawk is rescued, the PCs soon discover that she has influential friends among the Andoren Eagle Knights in Almas. The knights offer the PCs a lavish feast and gift them two +1 fey bane arrows for Tier 1–2.

Items found during this scenario

Hero of the Five Kings: For helping Torvic (and thus dwarves everywhere) find the Gallery of Wonders, you have gained a small amount of fame with the dwarves of the Five Kings Mountains. When dealing with any dwarf from that region from now on, you gain a +2 circumstance bonus on all Charisma-based checks.

  • +1 fey bane arrows (Limit 2; 166 gp each)
  • Ivory-handled short sword (60 gp)
  • Scroll of aid (250 gp)
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Sulphr's Ledger, Calistril

The market was rough today, there were a lot of fake artifacts claiming to be taken from Osirion grave sites. My blog boiled dealing with these scumbag merchants today. I managed to pickup some things.

Item Price Balance
Longsword -80 gp 1,300 gp
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Chronicling Delirium's Tangle
  • Scenario 45
  • Tier: 1-2
  • Experience earned: Not concluded
  • Event code: 48719
  • GM PFS #: 21732
Player Character PFS # Faction Gold Earned Dayjob Prestige
Jordan Nenys Farfellow 149184-1 Cheliax
Curtis Sir Mazrin Tain 149173-1 Silver Crusade
Thomas Angus 150394-1 Exchange (Grand Lodge)
Brad Ezrin
Trevor Tarran

Conclusion

Not concluded

Items found during this scenario

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Chronicling the Darkest Vengeance
  • Scenario 47
  • Tier: 1-2
  • Experience earned: 1
  • Event code: 48719
  • GM PFS #: 21732
Player Character PFS # Faction Gold Earned Dayjob Prestige
Jordan Nenys Farfellow 149184-1 Dark Archives (Cheliax) 515 2
Curtis Sir Mazrin Tain 149173-1 Silver Crusade (Andoran) 515 10 gp 2
Thomas Angus 150394-1 Exchange (Qadira) 515 10 gp 2

Conclusion

If the PCs save Miregrold, he is eternally grateful and allows them unfettered access to his lodge and his work—especially since they’ve already seen it. As his confidants and saviors, he requests that they do him a favor and deliver some reports to the Decemvirate for him, adding that he was supposed to deliver them months ago, but couldn’t find anyone reliable enough to perform the task. Of course, he’s lying, but the emergence of vengeful dark folk and his torture at Zoathrias’s hands have made him more open to working with the Decemvirate, and he’d like to get back into their good graces. Despite Miregrold’s best efforts, the Decemvirate assumes possession of the Karcau Lodge and transfers him to a more remote lodge elsewhere on Golarion, where he is less of a liability to the organization. The Society’s masked leaders turn control of the Karcau Lodge over to Basia Kalistoff, who makes good on her promise and rewards the PCs for their assistance.

Items found during this scenario

  • Boots of elvenkind (2,500 gp)
  • Scroll of darkvision (150 gp)
  • Scroll of suggestion (375 gp)
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Shopping trip

Nenys is getting tired of almost dying, and plans ahead, finding a local healer and purchasing some potions.

  • 4 potions of cure light wounds (200gp)
  • 1 torch (1cp)
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Mazrin asks for his trial to become a Paladin

Upon completing the recent Society mission that took place in Ustalav which is neighboring Mazrin’s home country of Lastwall, Mazrin asks of his long time companions Nenys and Angus if they would take a side trip with him to his home country of Lastwall and act as his witnesses as Mazrin wanted to undertake the trials to be accepted among the Paladins of Iomedae. Both of these companions agreed to step into this role for their friend, and the group made their way to Castle Firrine. Mazrin was met with among his old friends and fellow warriors with joy. A knight from Mazrin’s former lancer platoon asks him why he was back in Lastwall, or if this was “society” business. Mazrin simply states that he has prepared himself for years and wishes to have his trial for Paladinship. Mazrin was given the simple response of “good luck” from his friend, who also said “I don’t know if I will ever take the trial myself”.

Mazrin heads to the temple of Iomedae and requests that an audience with a council of three, the first member always being the High Priestess and head Paladin herself of the temple of Iomedae. The high Priestess asks Mazrin "and who else do you choose that can act as judge of your based upon the ritual. Mazrin asks for the General of the order of the Star Cavaliers, his former commander to be one. And asks that the Head of the Silver Crusade of the Pathfinder society’s local lodge to be the second. The Priestess then asks and who will stand as witness favoring this man to undertake the trial. Nenys and Angus step forward and in unison say “I do” . Then the Priestess calls forth two of the temple’s Inquisitors to come forward and makes this statement to Mazrin. “Sir Mazrin Tain, being of Lastwall and a member of our mighty Cavaliers, do you understand what it is you are asking for on this day? The Trial once undertaken and the decision made can never be taken again, as is our tradition. If accepted you may number yourself among the faithful of Iomedae, a trust we hope you will never break and be numbered among her faithful Paladins. Should we find you unacceptable to join, you may remain a loyal crusader and Cavalier of your order, but as I said before may never again take this trial. Having this knowledge do you wish to continue?” Mazrin simply responds with the word “yes”. The Priestess finishes with “Then Sir step forward and follow along with the Inquisitors”.

Mazrin is led to a room with a large reflecting pool that has an armor and weapon stand and is asked to remove all of his armor and weapons. Once removed he is placed in a sitting position directly in front of a large reflecting pool. The leading Inquisitor steps forward with a chalice to an alter directly beside the pool placing the chalice upon the alter. The Inquisitor then steps forward invoking a prayer into the potion he mixes up, and finishes the potion by adding a few drops of angel’s blood to the mix. He then explains that “with this mixture we will be able to judge what is directly in your soul, you will be challenged with 4 ordeals in this ritual they will test your Resolve, your Charity, your Faith, and your Inner Demons, and not in any specific order. Your actions in this trance will be what your judgement is based off of. However we want to mention this one fact, inaction in the trance will cause you pain, keep in mind you are only in a trance and nothing can truly harm you, but with your inactions you will feel the pain of those you may fail by not taking action! Now drink this potion, gaze into the pool and meet your destiny” Mazrin drinks the potion and stares into the pool. After what seems like several minutes, Mazrin sees himself looking into the pool however he realizes that he is staring at himself outside of the pool.

Just as he is taking in this information suddenly Mazrin hears a woman screaming, holding a baby and running away from a wolf that is as dark as the darkest night, with glowing red evil eyes. Suddenly floating in the air beside him Mazrin sees a Shield and a Sword there, and he gets the feeling that he can only take one of the two items. Mazrin instantly grabs the shield and places himself between the wolf and the woman. This wolf is agile, so agile in fact that it takes all of Mazrin’s effort just to put the shield in front of the wolf as it tries to go around him and get at the woman, however every time Mazrin blocks the wolf it takes oppurtunity of the opening created by blocking it and bites into Mazrin’s flesh, tearing pieces off and causing large wounds. This continues for again what seems like several more minutes, the wolf rears back away from Mazrin, and Mazrin makes the bold statement that I don’t care if you take my life and eat my corpse, you cannot have the woman or the child. With that the wolf charges Mazrin, Mazrin fronts the shield towards the charging savage beast and then the wolf disappears as a black cloud of smoke into the shield and suddenly the shield itself is gone, as is the woman and child. Mazrin’s wounds were also healed.

Trying to figure out what exactly just happened, suddenly a man taps him on the shoulder from behind. He identifies himself as a cleric of Gorum and says that he needs Mazrin’s help. You see a man of my faith has fallen in battle and our faith states it takes at least two believers to perform the last rites and burial rituals, and I seem to be the only other servant of a religion in the vicinity. Mazrin tells the man that while he isn’t a follower of Gorum’s faith he would help with these last rites. The Cleric tells Mazrin that these rites require both participents to outright declare that they are a champion of Gorum and that they are laying to rest another champion, and asks him if that will interfere with his own beliefs? Mazrin tells him that it would be wrong of him to not help out another person in need, and despite the words that needed to be spoken, he knows what his true beliefs are and no one can take that away from him. In fact Mazrin then begins to ask if Mazrin’s beliefs will ruin this other man’s ritual but before he can receive an answer, the cleric disappears.

Again trying to decipher what exactly just happens, Mazrin is suddenly struck with this feeling that he hasn’t eaten in weeks and there is a loaf of old dried out bread and a very small hunk of cheese in his hands. Then there appears before him a very old man who also appears as if he has not eaten in weeks, and a very young woman who also appears to be poor and hungry is there. Both figures approach Mazrin and begin begging for the small amount of food that Mazrin has. Mazrin is a little troubled by this choice, does he give it to the old man, who may not have the strength to make it another day without this food, or give it to the younger woman whose age and strength may carry her another several days, or does he take care of himself and eat the food himself. A voice starts to whisper in his head “choose”, Mazrin asks one simple question directed at the woman, is this food for you or are you needing this to feed someone else. Receiving no answer from the woman except for continued begging, Mazrin then takes the bread splits it into two pieces and gives one to the woman, and gives the old man the other piece along with the cheese, keeping no food for himself. Mazrin then sees what appears to be the next few days for both people and while no one in particular is truly happy, as all still have hungry bellies, they all survive and Mazrin feels that this is possibly the best outcome he could have hoped for, despite feeling weak and hungry himself. Then as suddenly as they appeared the other figures again disappeared and Mazrin feels just fine.

Then suddenly a fully armored and geared half-orc appears in front of Mazrin. Only the one weird thing is this figure appears to have an extremely large wound around where his heart was. Then as Mazrin examines him a little more he recognizes the insignia of the army of Belkzan on the orc’s armor, and it dawns of Mazrin. This was the first enemy Mazrin ever killed on the field of battle in a lance charge defending castle Farwatch on the Lastwall/Belkzan border. This figure while not making any aggressive moves towards Mazrin begins to yell at him Your the one you killed me several years ago, how could you I was just defending my home. Mazrin replies that he was also defending his home, to which the orc responds Lies, lies and more lies, you invaded my land and knew nothing about me and yet you killed me for what, just for being a half-orc? Mazrin tries to answer that he was just following orders, but this was an internal struggle Mazrin always remembers and falls back on, these were orc and half-orc troops on foot, that were ran down by lancers of Lastwall on ground that has been disputed for a long time. I mean Mazrin was following the orders of his commander but he was still a green recruit, was this truly right to do? Would these “enemies” really cause harm to others if left alone? The Half-orc continues by saying that his mother was of Lastwall and was forced to leave when it was discovered that she was impregnated by and orc of Belkzan, and he simply grew up doing what he had to do to survive. The Half-orc finally comes to an impasse with Mazrin and asks him “would you do it all over again, knowing what you know now?” Mazrin suddenly has a longsword in his hand, the Half-orc even says I won’t fight back, kill me again if you would so blindly make your decision. Mazrin hesitates and suddenly his body is racked with pain, images people dying under this half-orcs falchion. Yet Mazrin still hesistates to strike down an enemy that won’t even fight back, just as he did on the fateful day of his original death as he was being rode down by Mazrin’s lance, again Mazrin is racked with pain. Mazrin gathers himself and stabs the orc in the chest with the sword and says “The decision was right that day that my commander made, and it is right now. While it is not right to kill simply because of simple orders, it is right to strike down evil creatures who will harm others if left unchecked!” Then everything is gone, and Mazrin awakes from the trance next to the pool.

The Inquisitors tell Mazrin his trial is over and he did as well as he was ever going to do. Mazrin retrieves his gear. The Inquisitors proceed to take him back to the main chamber with the council of three and where Nenys and Angus are at. The High Priestess tells Mazrin that while he was in the trance they spoke with his witnesses as to his character and exploits. And that the council of three would watch what happened in the reflecting pool, and with that and the conversation they had with Mazrin’s witnesses they would judge his worthiness to become a paladin. The High Priestess then proceeds to tell Mazrin “Return to your Pathfinder Lodge and await our decision, and well done for even accepting the challenge, it takes a lot of courage just to face the trial”. Mazrin awaits his decision in The Castle Firrine Pathfinder society lodge, hoping to receive the gold bordered white cloak that denotes a Paladin of Iomedae from the Council of three.

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Rex Raptor joins the fight

As Rex and Archeops come through the empty portal in Skalds house, he sees that he and his companions lifted the curse of the lantern. He says fair well to the butler and returns to the Grand Lodge for his next quest. After some well deserved rest Rex makes his way to the Lodges quarter master and picks up a way finder, and sells his hide armor and buys master work hide. “Ah yes made of the finest T-rex right Archeops. Reminds you of home doesn’t it.” Archeops looks approvingly at the armor and looks at her dis approvingly. “your right girl.” Rex then sells her wood armor and buys her master work wood armor. Then feeling like he hasn’t been prepared on his previous quests he buys a Druid kit, and a spring loaded wrist sheath.

Rex in his down time between quests spars with Archeops and teaches her about taking attacks when ever he can. Rex also spends a lot of his time thinking about the realm of the mammoth lords and all the secrets it holds. The time he spent in lands lost to time, and the vast jungles under the snow. lamenting every second of his time in the city.

Ledger

Item Price
Wayfinder -1pp
Hide armor +7.5gp
Masterwork hide -165gp
Wood armor +10gp
Masterwork wood armor -160gp
Druid kit -15gp
Spring loaded wrist sheath -5gp
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